I'll get around to it eventually…

Archive for December, 2009

I feel this needs to be said: Realism in Gaming

Before I begin, I’d like to go completely off the point and say that I have played Call of Duty 4: Modern Warfare 2 ( Idon’t care if that’s not its name, that’s what I’m calling it), and to be blunt, I don’t like it. To be fair, I have only played the offline multiplayer but I feel that I got enough of the gameplay to get a reasonable opinion of it, and that is that it is biased. It feels geared towards the experts at the game, giving them all the options, leaving the newbies trampled in the dirt.
I have played COD4: MW (again, multiplayer only) and I didn’t think it was too bad, but in making it better, it was made worse. Quite simply, unlocking everything: sounds good, but falls flat when the only way to get them is to go up levels, and the only way to do that is get exp (see where I’m going with this). And it doesn’t help that the makers decided to add in death streaks. This, again, sounds good but… scrap it. The people who need (and are likely to use them) most are the ones who can’t stand up to the people who think its normal to be able to get twenty headshot killis in a row, ‘no scoping’. This means that they need to be gamebreakers to so that the newbs can learn how to fight back. Except, they are nowhere near gamebreaking. I managed to get around a fifty death streak against the two other people I was playing with to temporarily have more health… and that’s it, I couldn’t get anything better than giving them a short time in which to kill each other or just use one of their good kill streaks against me!

And now I go onto: Realism
I have seen people ask for this, in games, on the internet, which I know is going to be bad. It is my firm belief that making a game (I’m excluding simulators from this) that works like stuff in the real world will be a complete flop because its based on stuff in the real world! Realism and games don’t mix, for one specific reason: escapism. That’s what games are for, in fact that’s what most entertainment is: a means to forget about the trials of real life for a bit and enjoy oneself, not replicate it in a game.

Alright, that’s not the only reason. Most games feature a lack of realism in one form or another:
FPSs: Damage. I don’t care what hollywood films you’ve watched, getting shot means you die, most of the time by blood loss. You see when a bullet enters the body, it leaves two holes, entry and exit, with me so far? The exit hole is much bigger than the entry hole because of pressure, meaning that being torn to shreds by bullets isn’t as hard as it sounds. This also means that every fps is automatically an 18 and crazy hard as getting shot will kill you. Another thing is one man army. I don’t care what you say, no man can stand up to the army of whatever and come off victories, its insane because he is one person. This works with the commando squads as well. Training and experience may get you far, but you will kick it before you win, I guarantee it.
RPGs: Stats, turn based battles, need I say more?
RTSs: If only war did work like this, it would be alot easier, oh and people don’t have health bars.
Action / adventure: Again, one man army!
Racing: Depends whether its Burnout style (fast, stylish crashs), Mario Kart (Items / Weapons) or ‘realistic’ (F1, Rally). The first one will suffer because physics will stop you flying about as if someones playing with the gravity and police will be a lot smarter and more dangerous. Second type: I’m not even gonna bother. 3rd type: Making it realistic means that it’d probably be better that you just do the real thing, than just play the game.
Sport: As long as it isn’t one that delibrately throws logic out the window, they actually want realism, so I’ll let them off
Simualtion: Alright, these guys are aiming for realism

As you can see, I’ve covered most types of games and most of them won’t like realism, so lets just stick to fantasy, sci fi, and almost realism.

(I wrote more on COD4 MW2 than I planned and less on the realism, oops)